My name is Vitaliy, and I am a professional 3D artist and architectural visualizer. I am writing to express my interest in the opportunity to join your game development team.
I am from Belarus and currently residing in Krakow, Poland. I have unrestricted access to the job market and do not require any assistance with legalization. I am open to both permanent employment (UOP) and working with legal entities (B2B), which provides me with flexibility in choosing the working conditions.
I have over 5 years of experience in the field of 3D. Prior to my involvement with the Ukrainian game studio Integra Games since 2022, I worked as a freelancer and private entrepreneur. During this time, I have completed numerous 3D graphics projects. My work involved modeling buildings based on blueprints, photographs, and concepts. I have worked on projects ranging from large-scale structures to private homes and commercial buildings. Additionally, I have performed modeling of houses for use as background objects on Google Maps, utilizing Low(poly)-mid(poly) techniques.
I am proficient in software such as Autodesk 3D Max, Blender, Chaos Group V-ray, Corona Render, Cycles render, EEVEE render, Marmoset Toolbag, Substance Painter, Adobe Photoshop, and Autodesk AutoCAD. Furthermore, I have experience working with Unreal Engine and Unity, and I am actively studying Unreal Engine 5 and successfully implementing it in my work.
In my role at Integra Games as a 3D environment artist, my responsibilities included modeling environmental objects, texture stylization, and creating levels and game assets for a match-3 + city builder game. I worked under the guidance of the art director and took pride in contributing to the successful release of the games.
My last job was at LCP media, specifically the Panoskin PL division, an architectural studio specializing in VR tours. My work involved modeling environments and props, importing and optimizing scenes for use in Unreal Engine 5, and cameraman animation for short videos showcasing architectural interiors and public spaces.
My strengths lie in modeling props of varying complexity and detailed environment design. I possess excellent skills in Cycles, V-ray, Corona, and Unreal Engine 5, and I am quick to learn new software and tools. I am an experienced team player, communicative, and open to knowledge and experience exchange. Quality and attention to detail are always important aspects of my work.
I am always eager to improve my skills and expand my knowledge in the field of 3D graphics, as it has been an integral part of my life for the past 5+ years. I am highly interested in working on exciting projects and would be delighted to join a team involved in 3D graphics for games. I am available to answer any questions, discuss potential collaboration, and complete a test assignment to demonstrate my skills.
Thank you for your attention and the time you have dedicated to reviewing my resume and cover letter. I look forward to the opportunity to further discuss potential collaboration.
3D max, Corona renderer, UE5, Ps, Pr
Work with complex architectural scenes including exteriors, public spaces, apartments.
Assembling scenes for static renders for subsequent presentations, prints, marketing products.
Preparation of scenes for rendering in 360 degrees to create virtual tours (VR)
Working with light and mood (depending on the plot agreed with the Art Director)
Creating realistic materials
Creating short animations with fly-through zones of the whole project (Architectural animation)
Creating environmental objects, modeling buildings, objects (preferably mid-poly)
Scene optimization for Corona or UE5 rendering
Interaction with project management department
Working with coordinated pipeline
Teamwork
Russian, Polish and English language workflow
https://play.google.com/store/apps/details?id=com.zbs.designshow.android
Creating a game level (Hawai) in two stages destroyed and with a good repair (according to the story of the game you need to repair the level to advance in the story) game in the style of match-3
The style is hyper casual.
Experience interacting with art director to create visual style and level logic.
Creation of the game level in 3D max + Vray rendering the scene layer by layer for further importing into the game engine.
Work on editing ready levels of Open House
Creation of elements of interest exterior. Building modeling
Creating environments for the presentation of architecture and public spaces
More about me